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Disponibile upgrade engine v.4 per CMFI

sabato 2 maggio 2015

Patch 1.03 per CMBS

Disponibile contemporaneamente per Win e Mac OS, sul sito Battlefront, la primissima patch per Combat Mission Black Sea che lo porta alla versione 1.03.
Niente paura avere installata la 1.01  è la normalità, hanno saltato la 1.02 versione che ha visto la luce solo per la demo.



Si tratta di una patch piuttosto corposa, ben 377MB compattati, che sistema piccoli e grossi bug, ma implementa anche suggerimenti dati dai giocatori.

Ricordo che fondamentalmente dovete fare attenzione a tre passaggi, in questo ordine:
 - la patch è compatibile con le partite che avete in corso, a patto di salvarle prima in fase di comando. Quindi aprite il gioco vecchia versione e salvate le partite in corso durante la fase di comando, anche i PBEM vanno aperti guardati e una volta spinto il pulsante per dare gli ordine, salvati, così poi riaprirete la partita con la patch già installata e  i comandi saranno dati nella nuova versione; ovviamente lo deve fare uno dei due giocatori, quindi mettetevi d'accordo: se aggiornate tutti e due senza che uno dei due abbia provveduto al salvataggio, poi dovete reinstallare una vecchia versione di CMBS.
- rimuovere tutti i mod, potrebbero creare problemi con la nuova versione, poi successivamente una volta verificato che è andato tutto a buon fine e il gioco funziona regolarmente potete rimetterli, magari a pezzi e verificare se funzionano o creano problemi, in quest'ultimo caso dovrete aspettare che vengano aggiornati dai singoli autori;
- verificare che l'installer una volta lanciato scelga la giusta directory di installazione, altrimenti dovete impostarla manualmente.

Ecco l'elenco dei cambiamenti, elenco che trovate anche al link della patch :

CMBS v1.03 WHATS NEW

INFANTRY WEAPONS:
Makarov pistol ammunition is now listed as "9mm".
RPG-7 rounds now self-detonate at a distance of 920 meters.
The dismounted AT-14 Kornet can now be fired from inside buildings, albeit with a suppression penalty.
The M25 CDTE is now better at estimating range, allowing it to more accurately airburst rounds over walls.
Under barrel rifle grenade launcher (M320, GP-25, GP-30) grenadiers are now better at "dialing in" the range to target, allowing them to fire more accurately adjust range after firing successive grenades at the target.
FIXED: Incorrect muzzle flash for SVD and PSR rifles.
FIXED: Problems with max detection range of some US Army infantry thermal weapon sights.
FIXED: Javelin missile would appear a meter to the right of the tube when the launcher was facing a specific cardinal direction.
FIXED: Tripod-mounted M240L machineguns had to pause firing every 50 rounds, as opposed to every 200 rounds.


VEHICLE WEAPONS:

Previously overly restricted BM Oplot AAMG should now be able to fire over most of the frontal arc of the vehicle.
BMP-2M and BTR-82A now use the same modernized 30mm APFSDS ammunition as the BMP-3M.
US now uses only HEDP grenades for Mk.19 grenade launcher. HE grenades have been removed.
Russian 12.7mm ammo is now AP-I, instead of AP.
Vehicle airburst rounds are now better at estimating range, allowing them to more accurately airburst rounds over walls.
FIXED: Humvee-mounted US Army .50 caliber machineguns were using Mk. 211 ammunition instead of AP-I.
FIXED: T-72 rotating cupola with attached AAMG failing to rotate and use the MG.
FIXED: Rare issue that could cause ATGMs from a vehicle to consistently swerve off course.
FIXED: Vehicles firing a direct trajectory gun (such as APFSDS ammo) at the same elevation as the target were occasionally hitting the target's top armor or hull deck.
 

VEHICLE PROTECTION:
All T-90 variants have increased hull side protection.
All T-90 variants have slightly increased front hull armor protection.
BM Oplot lower front hull armor protection was slightly reduced.
The T-90AM now simulates 10 main gun rounds being protected in a turret bustle with blow out panels. In effect this will make the T-90AM somewhat less prone than the T-90A and T-72 to catastrophic explosions after being penetrated.
The single layer of Abrams turret side ERA (M32 scutum ERA tiles) is now less effective against tandem HEAT warheads.
Duplet ERA on BM Oplot tanks is now more effective against tandem HEAT warheads.
FIXED: ERA on a few vehicles occasionally not functioning properly.
FIXED: Some rare issues with T-72B3, T-90AM, and BM Oplot armor protection.
FIXED: Occasional issue where a tank's frontal hit location would be reported incorrectly.
FIXED: Issues with smoke grenade launchers for some Russian vehicles, causing them to form insufficient smoke screens to their front.
FIXED: Shtora deploying smoke grenades twice in a row.
 

FIRE SUPPORT:
The flight path of Air-to-Surface Missiles (ASMs) such as the Hellfire now have a steeper attack angle, removing their vulnerability to active protection systems and making them less likely to hit terrain obstacles.
Krasnopol precision artillery round accuracy has been slightly increased, while Excalibur accuracy has been slightly reduced.
Electronic Warfare settings of Medium or higher will no longer prevent laser-guided precision artillery missions from happening. These missions will continue to suffer the usual delivery time penalties due to communications interference.
AAA fire (such as the cannon fire from Tunguskas) can now be seen in the sky by the enemy when they are fired at aircraft. This matches the current behavior of SAMs.
 

UNIT BEHAVIOR:
Troops will now "Cower" less readily after being shot at if they are in a low suppression state.
Small arms fire and ricochets from friendly units will no longer cause units using the Hunt command to stop moving.
Units are better at targeting the exposed portions of a hulldown vehicle.
Units with handheld AT weapons are more willing to attack APS-equipped vehicles on their own without needing an explicit Target command.
IFVs (such as BMPs or Bradleys) are now better at choosing the optimal weapon system for engaging enemy IFVs. In most cases this means that they will favor immediate use of autocannons over ATGMs.
FIXED: Vehicles with a dismounting vehicle commander (such as a BMP's squad leader who also doubles as a vehicle commander) not getting the proper benefit of having a trained crew commander when the leader was in the vehicle.
FIXED: Passengers in the bed of a M1152 Humvee not recognized as valid small arms targets.
FIXED: Infantry on the move that had their next waypoint adjusted would sometimes turn around and run back to the last waypoint before continuing with their orders.
 

QUICK BATTLES:
All vehicles equipped with Active Protection Systems (APS) now also cost Rarity points in Quick Battles, which under normal settings will further limit the amount that can be purchased.
A variety of IFVs and APCs with advanced sensor and defensive systems now cost more points in relation to older vehicles with less sophisticated equipment (such as thermals and night vision).
Russian vehicles equipped with APS now cost less points in Quick Battles, bringing the cost of APS in line with equivalent US Army systems.
T-90AM now costs more points in Quick Battles relative to the T-90A.
Most infantry units now cost less points in Quick Battles.
FIXED: Attacker Electronic Warfare setting in Quick Battles would apply to both sides.
 

ARTWORK:
US Soldiers now visually carry their pistols in thigh drop holsters.
Russian and Ukrainian rifle grenadiers equipped with GP-25 and GP-30 grenade launchers now use a unique hand grip animation.
More vehicles and weapons have normal maps.
Numerous tweaks to vehicle 3D models.
Russian night vision goggles are now worn over the left eye.
FIXED: Some black textures: gear stowed in back of UAZ 469 appearing as black, M1152 steering wheel, Igla-S missile, and occasionally Ukrainian tanker helmets.
FIXED: Some buildings in a small number of maps had an invisible second floor.
 

MISC:
Removed laser designator from Russian recon squads.
Amphibious capability for a vehicle is now noted with text in the Vehicle Info Panel.
Micro UAVs will no longer make a large explosion when they crash.
BM Oplot tank is now equipped with TIUS-NM navigation support system.
FIXED: Various crashes.
FIXED: Elevation changes improperly calculated in some maps under specific circumstances.
FIXED: A variety of bugs caused by vehicles moving onto or under bridges.
FIXED: An independent house had a couple windows that could not be seen through.


3 commenti:

  1. ciao sono fabio e ho 27 anni sto cercando qualcuno con cui giocare e che possa aiutarmi con combat mission black sea se hai un contatto steam o mi vuoi dare la tua e-mail oppure vuoi che io ti do la mia dimmi come fare....magari hai un canale ts o che fammi sapere ciao

    RispondiElimina
    Risposte
    1. Ciao Fabio, in questo periodo faccio un po' fatica a ritagliarmi del tempo, ma se possibile gioco sempre volentieri, per cui sì vediamo in qualche modo di contattarci. In alto a destra c'è il link per mandarmi una mail, dovrebbe funzionare, ho anche steam "iBerto".

      Elimina
  2. ciao iberto il mio nome è boyghell su steeam penso sei lo stesso che ha risposto sul mio topic nel forum di battlefront ciao(ti ho chiesto l'amicizia su steam;)

    RispondiElimina